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Musical Chairs

October 27, 2013

A while ago I thought of adapting the game musical chairs for music ensembles. The rules are basically the same as the traditional game, except instead of sitting in a chair when the music stops you play the chair. This would perhaps be best done using various percussion implements like mallets, sticks and Suzuki bows. The other adaption is that once you are “out” you improvise along with the music while the remaining players walk around the chairs.

When given the opportunity to work with an ensemble I usually have other pieces I’d rather have them work on. That coupled with an interest in simulating game pieces in Chuck and Processing I decided to make an agent-based model of this game. A video of the result can be found below:

I tried various methods for determining which player gets to the chair first and settled on randomly choosing them because it was the simplest to implement and made little difference to the audio/visual result when compared with other methods.


From → Scores/Works

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